Work with us
Begin the change.
There´s a long journey to Begin. To work with games isn´t easy. It needs courage, knowledge, discipline, imagination, to be a little ( or much) nerd and much, much passionate in creating. If you love games, searches to execute perfectly what you do and believe in changing that games can bring to the life of enterprises and people, beginning from yours, so search for us. You must be the collaborator or professional that is part of our team and we are anxious to know you.
Down there is a list of fuctions, responsabilities and fuctions we have, to collaborators, free-lancer professionals or effective magus members.
Concept artist
A concept artist is the one whom trace, draw, art connected with creative talent is capable to produce characters, scenery, symbols, objects, and other concepts, that will guide modeling and animation professionals to better final graphic creation, under the art project´s director orientation.
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Description
Abilities:
• Illustration with anatomy ,perspective and proportion knoledge.
• Facility in illustrating objects, characters, animals or scenery.
• Technical drawing of objects aspects.
• General knowledge of artistic styles.
• Digital painting experience is recommended.
Recommended abilities:
• Digital painting experience and image handling
• Digital painting and image treatment experience.
Graphic artist
A direct graphis designer inheritor, the graphic artist is responsible for UI elaboration, that comprehends creating menus, icons, choosing tipography, title, screens and other graphic elements that are essential to a game´s layout. Otherwise, a 2D artist is capable to elaborate textures and give support on the mapping elaboration.
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Description
Abilities:
• graphic design knowledge,
• dominate the graphic creation tools, like photoshop and vectorial programs, like illustrator or corel,
• User Interface knowledge.
Recommended abilities:
• Digital painting experience
• Experience in creating textures
Modeler
A modeler or 3D artist, is the sculpter responsible to making models, originally created by conceptual artists, come to life. Here, he can work even with characters, scenery, objects or vehicles. Is is also important that a modeler have a great experience with animation.
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Description
Abilities:
• Organic and thick surfaces modeling experience;
• Great knowledge of 3DMax;
• Knowledge of Photoshop;
• Know deeply low-poly modeling;
• Edge loop control;
• Animation;
• Experience with normal map programs.
Recommended abilities:
• Zbrush experience
• FX knowledge
Programmer
The mind behind all codes and mechanisms that are the basis to a game´s function, programmer has to be a professional that has facility for teamwork and dominate programming languages, mostly C++. Otherwise, he must have general knowledge about how does a game work and disposition to learn.
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Description
Abilities:
• Know deeply C++
• Know how to program oriented to objects,
• Know how to use graphic libraries like OpenGl and DirectX
• Be up to date with the most recent shaders news.